Approaches
Five families of technique show up across Slay the Spire projects. Most strong bots mix two or more.
Rules & heuristics
Hand-written priorities and conditions: which cards to take, which events to accept, when to rest.
Works for
Fast, explainable, and needs no data. Bottled AI wins 20–52% depending on character with rules plus combat search.
Watch out for
Every interaction has to be written by hand, and a list tuned for one deck plays badly with another.
Projects (5)
Search & simulation
Trying sequences of actions in a model of the game and keeping the best outcome, from exhaustive hand orderings to MCTS.
Works for
Combat. Every strong bot in this index searches during fights.
Watch out for
Needs a fast, accurate simulator. Knowing the real RNG makes search look stronger than it is.
Projects (12)
Reinforcement learning
Policies trained from game outcomes, usually inside a simulator.
Works for
Out-of-combat choices on top of combat search, where it beats hand-written heuristics.
Watch out for
Sparse, delayed reward over 50-plus floors. Learning combat directly has mostly failed so far.
Projects (8)
- conquer-the-spire
- decapitate-the-spire
- STS-AI-Master
- sts-ironclad-agent
- sts-rl-agent
- sts2-cli
- sts2-rl-agent
- sts2-sim
Papers and write-ups (1)
Learning from runs
Models trained to copy decisions from human runs or from a stronger bot.
Works for
Bootstrapping a policy, distilling a slow search into a fast network, and pick or damage advisors.
Watch out for
Human data inherits human mistakes; bot data caps the student at the teacher.
Projects (5)
Papers and write-ups (1)
Language models
Language models given the game state as text and asked for the next action, sometimes with tools, memory or fine-tuning.
Works for
Quick to start, readable reasoning, works across both games with the same bridge.
Watch out for
Slow and expensive per decision, weak at long-horizon planning without help, and results vary between models.
Projects (11)
- AgenticSTS
- ai-spire
- MCPTheSpire
- Orak
- slay_the_spire_agent
- slay-the-spire-bench
- SlayTheSpireAI
- STS2-Agent
- sts2-llm
- STS2MCP
- typed-decision-slay-the-spire
Papers and write-ups (7)
- AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents
- Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire
- I built an LLM bot in 3 hours to conquer Slay the Spire
- LLMs May Not Be Human-Level Players, But They Can Be Testers: Measuring Game Difficulty with LLM Agents
- Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games
- Rule Synergy Analysis using LLMs: State of the Art and Implications
- SAG-Agent: Enabling Long-Horizon Reasoning in Strategy Games via Dynamic Knowledge Graphs